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Adventure Report Mini: Orphans

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Date played: 17/11/2025 System: Mothership Adventure: Orphans Players: Major Diz Astor (Jonathan), Flash Frieze (Michael) and Mark (Matthew) GM: Me Runtime: 2.5hrs-ish So Easy I shared the link to the Mothership Companion App with them in the discord and players all rolled up characters a day or so before the game. Rules, I explain over roughly 20 minutes while I eat a chicken fajita. I don’t get into the nitty gritty details, just tell them the basics. Thorough Prepping I was glad to have pre-read the module front to back the night before, as it allowed me to internalise some details and describe the setup without even opening the pamphlet. I introduce an NPC from Christian Kessler’s Survivors of the Core Wars NPC deck (with illustrations by Bosun Au) an android named SigNull. This guy is the liaison between the shadowy corporation and the players. They ask SigNull for equipment and the android, Mark, asks for some skill training. SigNull is pleased at the party’s th...

Mask 09: Eye-Mask of Nlin the Dreamer

Stolen from an ancient chamber of occult artifacts. The mask is a very basic wooden mask with black, ink-brushed features and a fleshy, pulsating purple eyeball. The wearer can see through the nearest wall on a roll of 5-6 on a d6. On a 1, however, the watchful eye of Azgag pinpoints the wearer through the infinite mists of time and space. If the wearer fails to save versus spells, Azgag the Watcher tears through reality, kicks a hole in the nearest wall and steps through it. He is very angry and wants his brother’s eye back. Azgag’s Wrath – AC as plate; 10 HD; 2d6 dual spiked flail / 1d6 awful chomp / 1d20 eye beam; devour spell on a 4, 5 or 6 (once per round); MV 9"; AL C Wrath is but one aspect of Azgag’s many forms, though it is one of the most ferocious. It is a 12’ tall demonic ogre of mauve complexion. It wields a giant, dual spiked flail and its great stone teeth can grind bone to dust. Its terrifying eye-beam emanates from the bulging green eye on its forehead and ...

Delving Deeper - BRAINSLUG as Monster

Following on from my previous post on brainslugs as player characters , I immediately realised I hadn't included any monster writeup for the brainslug. BRAINSLUG as Monster No. Appearing / No. in Lair / AC / Move Rate / HD / Lair Nearby / Treasure Type / Alignment 1 / 3-12 / 9 / 3 / 3 / 30 / A1-3 / N BRAINSLUGS are slimelike translucent oozes that are almost entirely constituted by their enormous, fleshy brains. Like other oozes, they can move along walls, floors, and ceilings equally, but cannot squeeze through tiny openings due to their large, vulnerable brains. They are difficult to spot in dim light as they appear much like growths of pink moss or coral. They are susceptible to psionic and piercing attacks, but resistant to crushing attacks. Brainslugs attack with their natural pseudopodia for 1-6 points of damage. A brainslug will attempt to parasitise its victim’s brain if it lands on them from above. Its dominance rating is equal to 5-15 points. This is checked against th...

Delving Deeper - Brainslugs and Slimes as Player Characters

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Note: The following has not been playtested, and is probably completely busted. Enjoy!   I think a party of different coloured slimes slurping through the dungeon, all with different abilities, would be really fun. A blue slime could have healing powers, a grey one could dissolve metal, an ochre jelly could divide, etc.     All of the following is designed to work with Devling Deeper v4b, which is available for free online at https://ddo.immersiveink.com/ . A slime fights and gains hit die as a cleric.    Arms and Armour A slime's pseudopodia act as natural weapons and have surprising reach. Slimes can use their pseudopodia to manipulate objects, but adventuring equipment and complex tools are beyond their ability. Armour is completely unusable by slimes given their semi-viscous nature. However, they are naturally resilient to crushing blows such as from hammers and staves, taking only half damage from these attacks. Slime Nutrition All slimes sha...

Delving Deeper Adventure - Funny Dungeon

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Hey   map of dungeon I wrote a dungeon in a kind of insomniac fugue state and wanted to share it. It's very silly and hasn't been playtested in the slightest. It's full of nonsense. I feel like I got sidetracked along the way and it morphed into something other than what I started making.  It's called Funny Dungeon and it's designed for any old school, retroclone-ish type dungeon game. Delving Deeper is freely available online and it's my personal preference at the minute, so I statted it for that as best I could. I couldn't tell you what levels its appropriate for. Probably none. There's a chance you'll meet a 15 HD Purple Worm in the first room who wants to kill the party.  You can grab it here , in both weirdo A5 pdf format and plain text odt.  Edited 20:54 29/08/2025 - moved the files to itch instead: https://feirsteax.itch.io/funny-dungeon      Edited 19:22, 05/06/2025 - Did an editing pass and uploaded new versions to google drive. If you open...

Mothership Adventure - 95 Million Light-years to the End of the Universe

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cool pic of saturn's hexagon     A Near-Future Mothership Scenario I wrote an adventure for Mothership. It's about a mysterious structure found on the surface of Enceladus, which is an ice moon orbiting Saturn. An interesting thing about it is that it's not set in the usual Mothership assumed setting, rather it's closer to our own reality and you take part in a near-future NASA mission.    I created it originally in a rough form for Gromb's halloween games event. Spooktober 2024 I believe he called it. We'd all run little one-shot games for halloween over the month of October. It was super fun, and it inspired me to write this adventure.   Here it is!    Writing is Hard This is not  the first adventure I've ever written. But it's the first one I've shared online. When I ran it, it was only half-written up. I went back to it after and tried to polish it up. That was a very difficult process. I learned that creating an adventure you can run is only...

Adventure Report Mini: Sag River Extreme Cold Research Facility, Alaska – First FIST, then Violence

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Session #1 System: FIST Adventure: Sag River Cold Research Facility, Alaska Players: Brendan, Dowens GM: Me!!! Session Length: 3h ish First Thing’s FIST The first time I ran this scenario, and I decided to use FIST. Inspired as I was by Onslaught Six’s podcast epidode of it on YouTube , and having recently purchased FIST but having no opportunity to play it yet, I wanted to give it a whirl. The rules are straightforward, it’s a 2d6-with-mixed-success type of deal. I’ve spoken before somewhere (I can’t remember if I said it on this blog or not, it’s been a while) that I’m not generally a fan of the forced drawback thing that you get with mixed success systems. I much prefer to make a ruling in the moment based on what makes sense , rather than be beholden to the “oh, you rolled a 7, so you manage to do the thing but you trip over your shoelaces while doing it” bullshit-loop that you can sometimes fall into with those systems. But at the same time, I’m not gonna be a pighea...