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Delving Deeper - BRAINSLUG as Monster

Following on from my previous post on brainslugs as player characters , I immediately realised I hadn't included any monster writeup for the brainslug. BRAINSLUG as Monster No. Appearing / No. in Lair / AC / Move Rate / HD / Lair Nearby / Treasure Type / Alignment 1 / 3-12 / 9 / 3 / 30 / A1-3 / N BRAINSLUGS are slimelike translucent oozes that are almost entirely constituted by their enormous, fleshy brains. Like other oozes, they can move along walls, floors, and ceilings equally, but cannot squeeze through tiny openings due to their large, vulnerable brains. They are difficult to spot in dim light as they appear much like growths of pink moss or coral. They are susceptible to psionic and piercing attacks, but resistant to crushing attacks. Brainslugs attack with their natural pseudopodia for 1-6 points of damage. A brainslug will attempt to parasitise its victim’s brain if it lands on them from above. Its dominance rating is equal to 6-21 points. This is checked against the vict...

Delving Deeper - Brainslugs and Slimes as Player Characters

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Note: The following has not been playtested, and is probably completely busted. Enjoy!   I think a party of different coloured slimes slurping through the dungeon, all with different abilities, would be really fun. A blue slime could have healing powers, a grey one could dissolve metal, an ochre jelly could divide, etc.     All of the following is designed to work with Devling Deeper v4b, which is available for free online at https://ddo.immersiveink.com/ . A slime fights and gains hit die as a cleric.    Arms and Armour A slime's pseudopodia act as natural weapons and have surprising reach. Slimes can use their pseudopodia to attempt to wield arms and complex tools, but they will only succeed with a throw of 4-6 on a six-sided die, wasting a turn in the case of failure. Armour is completely unusable by slimes given their semi-viscous nature. However, they are naturally resilient to crushing blows such as from hammers and staves, taking only half ...

Delving Deeper Adventure - Funny Dungeon

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Hey   map of dungeon I wrote a dungeon in a kind of insomniac fugue state and wanted to share it. It's very silly and hasn't been playtested in the slightest. It's full of nonsense. I feel like I got sidetracked along the way and it morphed into something other than what I started making.  It's called Funny Dungeon and it's designed for any old school, retroclone-ish type dungeon game. Delving Deeper is freely available online and it's my personal preference at the minute, so I statted it for that as best I could. I couldn't tell you what levels its appropriate for. Probably none. There's a chance you'll meet a 15 HD Purple Worm in the first room who wants to kill the party.  You can  get the pdf here  or, if you prefer, get the odt here . Edited 19:22, 05/06/2025 - Did an editing pass and uploaded new versions to google drive. If you open the .odt file, please use MS Word or LibreOffice Writer. Google Docs can't really handle the formatting.   ...

Mothership Adventure - 95 Million Light-years to the End of the Universe

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cool pic of saturn's hexagon     A Near-Future Mothership Scenario I wrote an adventure for Mothership. It's about a mysterious structure found on the surface of Enceladus, which is an ice moon orbiting Saturn. An interesting thing about it is that it's not set in the usual Mothership assumed setting, rather it's closer to our own reality and you take part in a near-future NASA mission.    I created it originally in a rough form for Gromb's halloween games event. Spooktober 2024 I believe he called it. We'd all run little one-shot games for halloween over the month of October. It was super fun, and it inspired me to write this adventure.   Here it is!    Writing is Hard This is not  the first adventure I've ever written. But it's the first one I've shared online. When I ran it, it was only half-written up. I went back to it after and tried to polish it up. That was a very difficult process. I learned that creating an adventure you can run is only...

Adventure Report Mini: Sag River Extreme Cold Research Facility, Alaska – First FIST, then Violence

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Session #1 System: FIST Adventure: Sag River Cold Research Facility, Alaska Players: Brendan, Dowens GM: Me!!! Session Length: 3h ish First Thing’s FIST The first time I ran this scenario, and I decided to use FIST. Inspired as I was by Onslaught Six’s podcast epidode of it on YouTube , and having recently purchased FIST but having no opportunity to play it yet, I wanted to give it a whirl. The rules are straightforward, it’s a 2d6-with-mixed-success type of deal. I’ve spoken before somewhere (I can’t remember if I said it on this blog or not, it’s been a while) that I’m not generally a fan of the forced drawback thing that you get with mixed success systems. I much prefer to make a ruling in the moment based on what makes sense , rather than be beholden to the “oh, you rolled a 7, so you manage to do the thing but you trip over your shoelaces while doing it” bullshit-loop that you can sometimes fall into with those systems. But at the same time, I’m not gonna be a pighea...